
Composer
Sound Designer
Audio Engineer
Hey, I’m Dabu (Omar Dabbous), a musician and sound designer. I’ve worked on everything from live performances to immersive sound effects and video game scores. Currently, I’m the Audio Director at KO_OP and the Composer for Dwarf Fortress.
WORKS
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🔊 Audio Lead
🎵 Composer
🎙️ Sound Design
-
🔊 Audio Lead
🎵 Additional Music
🎙️ Sound Design
-
🔊 Audio Lead
🎵 Composer
🎙️ Sound Design
-
🔊 Audio Lead
🎵 Additional Music
🎙️ Sound Design
-
🔊 Audio Lead
🎵 Composer
🎙️ Sound Design
-
🎙️ Sound Design
MERCH
Fortress Mode Vinyl
US$39.00
SERVICES
Consultations
$/hr
I offer consultations on pre-production, sound direction, integration, and mixing/mastering feedback. Whether you're refining your audio vision or need a second pair of ears, I’m here to help—usually charged by the hour.
Sound Design
$/project
From immersive ambiences to impactful sound effects and loops, I create custom audio assets tailored to your game’s world. I work closely with teams to shape the sound identity and ensure it fits the creative direction.
Compositions
$/min
Dynamic, diegetic, or otherwise, I compose custom scores charged by the minute of completed music, ensuring a soundtrack that enhances the experience and feels uniquely tailored to your art.
BIO
For as long as I can remember, I’ve been drawn to music and sound. Over the years, that passion has led me to work on a range of projects, from indie games to films and music. I’ve contributed sound design, composition, and audio direction to titles like Dwarf Fortress GNOG, Winding Worlds, Boyfriend Dungeon and .Goodbye Volcano High, working with KO_OP, Kitfox Games, and others along the way.
Contact
Don’t hesitate to get in touch for music, sound design, or any other inquiries!